Air Activities stage 3

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  1. Learn the rules for access to an airfield. Draw a diagram or make a model of an airfield to show and name different points.
  2. Understand the terms nose, fuselage, tail, wings, port, starboard and tailfin. Learn the names of an aeroplane's control surfaces.
  3. Construct and fly a chuck glider for at least five seconds. You can also build and fly a miniature hot air balloon or kite instead.
  4. Choose one of these activities:
    • Collect photographs or pictures of six aircraft that interest you. Name them and identify their operational uses.
    • Talk about an airline that you are interested in, or have travelled on, showing pictures of the airline's uniform and logos.
    • Take part in a visit to a place of aviation interest.
    • Communicate with someone or spell your name using the phonetic alphabet. Explain why it is used in aviation.
    • Show how you would get a weather forecast for an air activity.
    • Using 1:50000 and 1:25000 OS maps, show you understand the meaning of scale and common map symbols. Explain how a pilot might use a map differently from a car driver or somebody on a hike.
Air Activities stage 3

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